I like understanding how things work. Then imagining what they could become.
I’m Andrew Eroyla, a game developer based in Bacolod, Philippines. I work on gameplay mechanics, scripting, and implementation, with interests that extend into web development, computer vision, and interface design.
My background is in Computer Science, specializing in Game Development at the University of St. La Salle. Projects like Moonhead have taken my work from a shared idea to a public showcase, and taught me how much an experience depends on both its systems and its presentation.
I’m still developing my craft. I enjoy taking initiative, helping wherever a team needs me, and bringing technical and creative thinking to the same problem.
Worked on page layouts, visual structure, and responsive designs in Figma, with hands-on implementation using WordPress and Elementor. Contributed to client pages and website revision designs through a collaborative review process.
Role: design / co-design and partial implementation.
OUTSIDE THE ENGINE
Light, rhythm, and a little space.
Photography and cinematography shape my eye for composition. Music and piano shape how I think about rhythm and pacing. Space keeps me curious about what’s beyond the familiar.