All work

Games / Psychological action-adventure

Dreamweaver

Explore fractured dreams, solve surreal puzzles, fight nightmares, and manage sanity using a mystical dream staff.

Completed school project
Dreamweaver
My role

Gameplay Programmer

Team

4 people

Built with

Unity · C#

Year

2025

01 / MY CONTRIBUTION

The work behind the experience.

I handled much of the gameplay implementation for Dreamweaver, contributing to most of the game’s core mechanics while also working on world building, puzzle design, and environmental interactions. My role involved turning planned concepts and ideas into functional gameplay, connecting individual mechanics with the levels and overall player experience. I also contributed to implementing and refining puzzles, interactive elements, and other supporting mechanics throughout the game. As development progressed, I worked with the team to translate our planned features into playable systems, adjusting or simplifying ideas when needed to make them work within the game’s world and psychological-horror experience.

02 / OUTCOME

Where it led.

Completed as a collaborative school project.

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