All work

Games / Psychological horror

Where Agno Sleeps

A comatose student explores surreal dreamscapes. Through Manifest Reading, discovered text transforms reality, introducing new rules and dangers.

Completed game-jam project
Where Agno Sleeps
My role

Gameplay Programmer

Team

3 people

Built with

Unity 6 · C#

Year

2025

01 / MY CONTRIBUTION

The work behind the experience.

I worked on gameplay programming and implementation for Where Agno Sleeps, contributing to the game’s core mechanics and interactive systems. My role focused on translating our gameplay and narrative ideas into functional systems within Unity, including player interactions, environmental mechanics, and other features that supported exploration and progression. I also contributed to integrating these mechanics into the game world and connecting them with the psychological-horror experience. Because the project was developed during a game jam, we had to work within a limited timeframe, prioritize the most important features, and adapt our ideas based on what we could realistically implement and polish before the deadline.

02 / OUTCOME

Where it led.

Best Game and People’s Choice in Game Development at GamePalooza! Game Jam 2025.

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